I build systems and bridges that help high-growth teams scale. I started young - teaching myself PHP and design around 14, and by my late teens I was solo-running 10+ of my own websites. That early hands-on mix of code, infrastructure, and design became the foundation for how I still work: systems thinking isn't a specialty I learned, it's how I've always built.
Product design was the natural continuation of that. Everything from those early years - code, structure, communication - stayed with me as surplus skill I still draw on daily.
My work has spanned health, enterprise task-management, education/municipal software, and web branding - evolving from Photoshop and PHP experiments into platform-agnostic design systems powered by JSON tokens and synchronized workflows.
My role sits at the intersection of design engineering, product strategy, and business growth. I keep a tight design-to-code loop between Engineering, Marketing, and Product so ideas ship faster, stay technically feasible, and deliver measurable value.
Outside client work, I still run a home lab and self-host my own services - a hobbyist continuation of that early curiosity, and a way to stay sharp on the infrastructure side of things.
Experience
Kilo.Health
Product Designer (UX/UI) · Design Systems Advocate
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Led product design and design systems architecture within a 50+ person product org at Kilo Health, spanning 7+ brands. Owned and maintained a token-based design system across 200+ funnel files, supporting sales funnel production org-wide.
Shipped a beta in 3 months, matured it into v1 by month 6 - while still hand-building funnels on the legacy core in parallel. Refactored the system 5 times as tooling and developer needs evolved, until the token core stabilized into a modular foundation that held through every version after. Reusable components cut design-to-dev time significantly and brought design-to-dev parity close to 1:1, letting QA assess visual bugs directly against spec.
Partnered with Marketing, Product, and Engineering to ship user-centered, business-viable features, using data and A/B testing to validate decisions at scale. Mentored designers and turned ad hoc processes into repeatable, documented workflows.
Focus areas: design systems & tokens at scale, cross-functional leadership, UX strategy, developer handoff, A/B testing, multi-brand consistency.
NEVDA
Product Design (UI/UX)
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Designed task and work management systems from scratch for large organizations, and led the translation of one of the company's flagship products into a mobile app for business users.
Adapted an existing school diary system with new design and systems language, turning a legacy tool into something usable and coherent for schools across Lithuania. Supported and improved a broad portfolio of business-facing products used by Lithuanian municipalities, balancing new feature work with ongoing usability fixes across a live, widely-used system.
Focus areas: UI/UX design, systems design for enterprise tools, mobile product translation, public-sector/municipal software, usability improvement.
CET
Web Designer & Branding
- · 10 mos
Designed and built websites for various businesses, aligning visual design with each client's branding strategy. Worked with cross-functional teams to translate brand identity into web experiences, and kept up with emerging design trends and tools to improve usability and online presence.
ENTERNET
Web Designer
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Designed custom web solutions for business clients, translating their brand and design needs into functional websites. First professional design role, marking the start of a path into UI/UX and product design.
Education
Vilnius College of Technology and Design
Higher education
Acquired qualification: Professional Bachelor of Graphic Design
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Skills
Design systems architecture - token-based, multi-brand, built for scale from day one.
Cross-functional leadership across design, marketing, and engineering.
Design-to-dev handoff - bringing parity close to 1:1 so QA can trust the spec.
0-to-1 systems building, from legacy hand-built processes to token-driven pipelines.
Data-informed design - validating decisions through A/B testing, not opinion.
Mentoring designers and documenting workflows that outlast any one person on a team.
Tools
Figma
Proficiency in Figma as a design tool.
Real-time collaboration with team members and stakeholders.
Utilization of design components and libraries for consistency.
Responsive design using Auto Layout.
Effective use of communication and feedback loops.
High usage of plugins and integrations to enhance workflow.
Developer handoff features.
Design Architecture & AI
Proficiency in high-efficiency design tokens and complex architectures.
Understanding of design tokens and consistency benefits.
Cross-platform compatibility and updates maintenance proficiency.
Architecture of semantic design decisions.
Creation and management expertise.
Integration with design and development tools.
Documentation and communication consistency.
Collaboration with developers.
Using AI tools to speed up documentation, token generation, and design QA.
"I view design tools as just tools. My aim is to continually advance and adapt based on my experience and evolving needs."